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dreamt
GameLoop
GameLoop
Class GameLoop
Hierarchy
GameLoop
Index
Constructors
constructor
Properties
_execute
Fn
_frequency
Hz
_interval
Id
_options
_started
_tick
Callbacks
_time
Ms
Methods
_just
Start
pause
start
stop
use
Tick
Constructors
constructor
new
Game
Loop
(
executeFn
:
IExecuteFn
, frequencyHz
:
number
, options
?:
IOptions
)
:
GameLoop
Parameters
executeFn:
IExecuteFn
frequencyHz:
number
options:
IOptions
= ...
Returns
GameLoop
Properties
_execute
Fn
_execute
Fn
:
IExecuteFn
_frequency
Hz
_frequency
Hz
:
number
_interval
Id
_interval
Id
:
any
_options
_options
:
IOptions
_started
_started
:
boolean
= false
_tick
Callbacks
_tick
Callbacks
:
IExecuteFn
[]
= ...
_time
Ms
_time
Ms
:
number
= 0
Methods
_just
Start
_just
Start
(
)
:
void
Returns
void
pause
pause
(
)
:
void
Returns
void
start
start
(
)
:
void
Returns
void
stop
stop
(
)
:
void
Returns
void
use
Tick
use
Tick
(
callback
:
IExecuteFn
)
:
void
Parameters
callback:
IExecuteFn
Returns
void
Exports
Correspondent
Dual
Model
Game
Loop
System
ecs
Extensions
globals
index
logger
mocks
mocks/ecsy
mocks/phoenix
react
Hooks
test
Utils
Game
Loop
constructor
_execute
Fn
_frequency
Hz
_interval
Id
_options
_started
_tick
Callbacks
_time
Ms
_just
Start
pause
start
stop
use
Tick
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