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Class GameLoop

Hierarchy

  • GameLoop

Index

Constructors

constructor

  • new GameLoop(executeFn: IExecuteFn, frequencyHz: number, options?: IOptions): GameLoop

Properties

_executeFn

_executeFn: IExecuteFn

_frequencyHz

_frequencyHz: number

_intervalId

_intervalId: any

_options

_options: IOptions

_started

_started: boolean = false

_tickCallbacks

_tickCallbacks: IExecuteFn[] = ...

_timeMs

_timeMs: number = 0

Methods

_justStart

  • _justStart(): void

pause

  • pause(): void

start

  • start(): void

stop

  • stop(): void

useTick

  • useTick(callback: IExecuteFn): void

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