Options
All
  • Public
  • Public/Protected
  • All
Menu

Interface IWorld

Hierarchy

Implemented by

Index

Properties

enabled

enabled: boolean

Whether the world tick should execute.

Methods

__getEntities

  • __getEntities(): Map<string, IEntity>

createEntity

createEntity:

execute

execute:

getSystem

getSystem:

getSystems

getSystems:

hasRegisteredComponent

hasRegisteredComponent:

play

play:

registerComponent

registerComponent:

registerSystem

registerSystem:

stop

stop:

unregisterSystem

unregisterSystem:

Generated using TypeDoc