Properties
enabled
enabled: boolean
Methods
__getEntities
- __getEntities(): Map<string, IEntity>
createEntity
createEntity:
execute
execute:
getSystem
getSystem:
getSystems
getSystems:
hasRegisteredComponent
hasRegisteredComponent:
play
play:
registerComponent
registerComponent:
registerSystem
registerSystem:
stop
stop:
unregisterSystem
unregisterSystem:
Whether the world tick should execute.